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h5. The universe of superheroes and super villains is epic!

Stories of powers and battles, deceptions and plots, beauty and evil have played out over the years as powerful villains and heroes collide.

You now are part of this struggle – a struggle of Duty and Decisions.
Each player has a couple of choices as how to spin your tales.

_DC-VS-MARVEL-Image.jpgOption 1: Write your story in which you control all of the characters (including the opponents). I would suggest posting the story over a series of posts (like a monthly comic book), perhaps even breaking down each scene by “panel”). As moderator, if you need to use NPCs that I have involved in other things, I may have to intervene to keep your story consistent with the rest of the universe. For “conflict” scenes I will “roll” for the NPCs. Option 1 works great for backstories, flashbacks and solo heroes (like batman).

Option 2: Invite numerous players in this campaign (including the moderator who runs NPCs) to co-write the story (in which case the end won’t be know until we write it). This is option is much closer to standard – paper and pencil – roleplaying with certain combats and other actions determined by dice and narrative. We won’t be rolling for each attack, but, for example, a fight between two characters might be resolved with 5 to 10 dice rolls — which would equate to a standard comic book fight. After each roll, one character will have the advantage and will adjust their narrative accordingly. The Moderator will determine if anyone dies or is captured etc. This option will give us a more exciting game, in my opinion. Option 2 works good for super groups (Avengers, X-men, JLA etc.)

When posting your stories, name how comics are numbered. So if you are running Spiderman and you are writing an option 1 story, you would name your first post:

Spiderman #1 (option 1)
Spiderman #2 (option 1)

If you are writing an option 2 story, in which multiple people will be participating, name it like a group comic:

JLA #1 (option 2)
JLA #2 (option 2)

Avengers #1 (option 2)

Batman and Superman #1 (option 2)

Hope you get the picture.

Yes, you can have your characters both participating in an option 1 AND option 2 story at the same time—it will be up to you to make sure that you make timing work so your character can’t obviously be in two places at once.

Role of Moderator:
-my main job is to keep this fun and try to make sure that everyone follows the guidelines above
-I am the final decider on conflicts between characters and plots – although I am not a micro-manager.
-I determine if a character dies based on your actions
-I will introduce plots in addition to whatever stories you develop

Characters
-You can create Marvel, DC or your own characters.
-If there is a character that I have created and you want to adopt him/her, please let me know.

GAME MECHANICS:

We will be using Savage Worlds RPG rules but on a much simplified basis. For scenes in which you describe something that requires a skill, please make your skill roll offline (we are going on the honor system here) and just adjust your narrative depending on your success or failure. For contested rolls against NPCs, I will roll for them and let you know if we have to tweak a scene (things don’t always go the way the heroes like).

For combat scenes, we are not going to roll for every attack on every round. Instead, we are going to simplify the rolls like this:

1. Make your attack roll offline (honor system)
2. When you post, use the narrative to explain whether you missed or hit a devastating attack (aces with raises, etc.) then convert all that into a scale of 1-10 (10 being the most devastating hit) and post that the number in brackets in your post.
3. You can add +1 to your 1d10 number if the skill would have been used.
3. I will roll a “defensive” roll on 1d10, add any +1 for relevant skills and compare it to your posted bracketed score. Range and cover can also each add +1 to the defensive number.
4. If both numbers are the same, it was a stalemate scene with no one having the advantage.
5. If the offensive number is higher than the defensive number, the attacked has the advantage for that scene and gets a +1 to their next offensive roll.
6. If the defensive number is higher than the offensive number, the defender has the advantage and gets +1 to the defensive number.
7. If the spread is over 5, the other side is defeated (not always death, but could be fleeing, capture, seriously wounded or death).
8. If the fight continues, just repeat the process.

Here is an example, player A swings a club at player B. Player A’s attack dice is 1d6 and he rolls a 4. His narrative description also talks about taunting Player B and acrobatics [so imagine a post that has the player talking smack, doing a surprise tumble to flank Player B and then the club swing] and each of those skill uses add +1 to the 4 bringing the offensive number to 6. As the moderator, and the person running Player B, I read the post and roll a defense number 1d10. I have the “block” edge and “fighting skill”, so I will add +2 to the defensive number. I rolled a 2 +2 =4. So I post Player B’s post knowing that Player A got the best of me during that round but since the spread between 4 and 6 was only two, the next round of the scene is standard with no additional bonuses.

This system is fluid and there will be scenes in which we kind-a-make it up as we go on the rolls. I do not want to bog down the story-telling with lots of rolls, which is why these rolls happen offline and your narrative works in the results.

For scenes with powers, guns, etc., just go with your gut on how to add your bonuses.
Have fun!

Duty and Decisions

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